Craps Rules On The Come Out Roll
No matter what bets are placed on the layout, for the Come Out Roll, the
rules never ever vary.
- If the Come Out Roll is a 7 or 11 (a "Natural"), the Pass
Line wins and the Don't pass loses. The round is over.
- If the Come Out Roll is a 2, 3 or 12 (collectively known as Craps),
the pass line loses and the Don't Pass Line wins or ties. The Don't
Pass Bet will be a tie when the Come Out Roll is 12 (o sometimes 2);
the Don't Pass Line will "bar" the roll that is treated a
tie. The round is then over
- If the Come Out Roll is 4, 5, 6, 8, 9 or 10, then that number becomes
the Shooter's Point (See our Play Craps section for more about the Point).
The Shooter will keep rolling until one of two things happens - if the
Shooter rolls the point or rolls a 7 (sevens out).
If the point is rolled first, pass line bettors win and don't pass bettors
lose. If the 7 is rolled first, the opposite it true - the Pass Loses
and the Don't Pass wins. In either case, the round is over. A new round
always begins with the same shooter until he Sevens Out. At that point,
the Stickman offers the dice to the next player that's clockwise at the
table. Then the process starts all over again.
A couple craps rules to bear in mind at all times
- 7 can only be a winner on the Come Out Roll for Pass Line Bettors.
7 is always a loser for Pass Line Bettors on any subsequent roll. The
reverse is true for Don't Pass Bettors
- The numbers 2, 3, 11 and 12 have no meaning for Pass or Don't Pass
Bettors after the Come Out Roll